Adrik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright white hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Adrik studied abroad. Adrik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his old friends; and he is greedy
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 600 sp.
Ernest Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports grey clothing, slightly heavier than average wear. He wears a small hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Banded mail.
Flame Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Merchant like her mother before her.
Motivation: Many illithids want her driven away; and she wants revenge against illithids
Flaws: Insane. Bonds: Rich, Criminal record, Enemies, Slave, Job. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Uncommon Weapon.
Mormog Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Miller. His brown hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south to a Miller, Mormog learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He has worked as a Miller like his mother before him.
Motivation: Expand his business; and to be a fisher again
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Terran, Sylvan
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: Just what you see.
Ulla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her blonde hair is lengthy. Her eyes are hazel.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.
History: She was raised in a desert tribe. After coming to the age of reason, Ulla took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the north, certain she would find work there.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 300 sp. 1 Darkwood Buckler.
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