Raer Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his mother was called into army service. When Raer reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: To pay off his debts; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Criminal record, Debt. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Efferil Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His white hair is long and unkept. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Efferil has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease. Bonds: Military. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Eye agate (4 gp).
Orryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. His golden hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Mentor, Adventurer. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Shifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel cloak and cross-gartered violet stockings. Her yellow fur, when down, is lengthy. Her eyes are a pleasant blue.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.
History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Bonds: Adventurer, Mentor, Criminal record. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Morkral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His clothes are grease stained in places. He wears a Stetson hat to cover his moderate length black hair. He has a dull look in his green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.
History: Born in the north to a Bellfounder, Morkral learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
