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NPC Generator

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Advanced [show]


Mûg Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small mountains village. He worked as a nervous Carpenter and found it very stressful. He now travels the world, in search of power and loot.

Motivation: He is greedy; and sabotage a competitor

Ideals: Opinionated. Bonds: Attractive, Job, Nature, Adventurer, Rich. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Mûg Garrick, Male Half-Orc Barbarian 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Tourmaline (130 gp).


Social Check DCs


Abad Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Blacksmith, Abad learned a great deal about his mother's area of expertise. Abad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Joker. Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Abad Swift, Male Tiefling Ranger 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)18 (+4) 8 (-1)13 (+1)
Skills Arcana +6, Deception +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a green shirt with thin brown vertical stripes and green pants. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a drow raid, leaving Azzakh alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. Amber (130 gp). Jet (130 gp). Red garnet (130 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Oriff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She has the majority of her body covered in plate. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is still thick. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She can speak with the recently deceased. She feeds upon the attention of others.

History: Gifted from a young age, Oriff studied abroad. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She's in love; and wants a kiss

Ideals: Gifted. Bonds: Slave, Attractive, Immigrant. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Oriff Brazzik, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Antitoxin.


Social Check DCs


Don Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a tan coat with white slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Entrepeneur. Bonds: Job, Military, Nature, Family. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Don Koehlanna, Male Half-Elf Druid 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs

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