Gimurt Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a brown tunic with red highlights, and long black pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Armorer, who enjoyed hunting, Gimurt was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Poor, Nature, Job. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Barbena Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this southern woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her blonde hair is lengthy and is close to two feet long. She has several tiny aquamarine earrings on each ear.
Personality: While she acts the brute, she is far gentler than she would appear. She is lazy, self-centered, vain, and jealous.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 170 gp.
Urshar Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her skin is fair and her fingers are delicate and long. Her long auburn hair is drawn into a two foot long braid. Her brown eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She pushes her goals aggressively. She is also a coward if confronted.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Antagonistic, Fearful, Shy. Bonds: Slave. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. Obsidian (16 gp).
Rose Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She has moderate length red hair. Her thin eyebrows rest above her beady green eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism, Fighting, Gifted. Flaws: Ugly. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Nelkin Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair and beard is wavy and long. His face is scarred and worn.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Nelkin was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nelkin took refuge in the ruined castle and found the beat up flail and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Impulsive. Bonds: Criminal record, Job, Nature. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. Malachite (6 gp). 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
