Soveliss Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a black coat with red slacks. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his deerstalker yellow hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 3 years old his parents immigrated from the south. Soveliss was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Soveliss decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Immigrant, Criminal record. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (200 gp).
Uthemar Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with brown highlights, and long grey pants that bunch up around his shoes. He has done his best to style his silver hair to look like a famous performer. His fierce violet eyes like to dwell on things.
Personality: Eccentric and domineering, Uthemar will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He got into the Barkeep business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Persistence. Bonds: Job, Family, Adventurer. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Alexandre Harrington, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears bulky brown painted plate armor. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Has a crush, Immigrant. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Sarai Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. She sports a flattop hair cut. Her face is scarred and worn.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sarai was raised in a hard working conservative environment. A gifted student she started as a Bowyer, but she got bored and became a Performer. She then took over the family business and is one of the better Performer for hire.
Motivation: She is unsatisfied with her job; and she wants revenge against dire rats
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp.
Tree Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and brown tie. He has styled his black fur well, parting it to the right. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. Tree enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Navigator, Tree learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.
Motivation: Human compassion; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Hedonist, Racist. Bonds: Job. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
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