Patrick Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears brown painted combat armor at almost all times. His black hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he loathes his own lifestyle
Ideals: Philantrophist, Opinionated, Entrepeneur. Flaws: Disease. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Gilbert Home, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: Regain custody of his son; and he is greedy
Ideals: Joker, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 50 gp.
Nurkara Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is red and curly. Her eyes are brown and catlike.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south
Ideals: Philantrophist. Bonds: Poor, Attractive, Military, Nature. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp.
Skog Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: Skog was born in the west. At a young age he loved to build and create. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark
Ideals: Gifted, Artistic, Persistence, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: Jade (70 gp). Chalcedony (40 gp).
Dean Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large grey jacket. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: A deep hatred of orcs; and he's looking for his big break
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 60 gp. 1 Superior lock.
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