Ranala Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light tan in addition to tight pants. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her red hair is matted, messy, and big. Her eyes are brown and she is always smoking a pipe.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Flattery will make her almost putty in your hands.
History: Ranala was raised in a hard working conservative environment. When Ranala reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Rich, Job, Military. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 4000 cp. Jade (110 gp). 1 Masterwork Common Melee.
Kali Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She has a moderate pudge and is not very fit. Her silver hair is braided into rings. Her eyes are gold.
Personality: Overbrimming with self-confidence, Kali isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a desert tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: A deep hatred of drow; and retire the richest woman in the east
Ideals: Impeccable, Entrepeneur. Bonds: Nature, Job, Enemies. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1300 sp.
Keyleth Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a long brown ponytail with little hanging trinkets. Her ears are large.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Animal Trainer, Keyleth learned a great deal about her father's area of expertise. A gifted student she started as a Sculptor, but she got bored and became a Animal Trainer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Adrie Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She has a large tan mantle and cape that has been intricately interwoven into her white robe. Her hair, while still mostly black, has prominent grey streaks. She is baby faced.
Personality: She acts crazy and hedonistic. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Nature. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Crowbar.
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a pastel costume with the symbols of magic on his torso. His yellow fur is long and unkept. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Banker business at a young age. Through the years after Windy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Windy's mother didn't care for him much, and the feeling was mutual. He has worked as a Banker like his mother before him.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and an old rival family wants him found
Flaws: Ugly, Emotional, Antagonistic. Bonds: Job, Family. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
