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Advanced [show]


Criella Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears just a green suit. Her white hair is lengthy. She wears large thick round spectacles.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her mother and her sister before her, after school she went straight into learning to become a Barrister. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: An old rival family wants her found; and doesn't want to be a barrister and was forced into it by her family

Flaws: Antagonistic. Bonds: Adventurer, Slave, Job, Family. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Criella Principle, Female Tiefling Expert 2
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 70 gp. Malachite (4 gp). Brown-green garnet (60 gp).


Social Check DCs


Skirt Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her beige fur is smooth and relatively long. Her yellow eyes lackadaisically let the world flow into them.

Personality: She will rave to anyone who will listen. She pushes her goals aggressively. She is also a coward if confronted.

History: She comes from a rich eastern family. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the east, certain she would find work there.

Motivation: She feels threatened by others; and money/treasure

Flaws: Insane, Fearful. Bonds: Immigrant, Rich. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Skirt Timber, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 18 (+4)17 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs


Vonbin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his auburn hair in a pixie cut. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Vonbin began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Enemies, Job. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Vonbin Loderr, Male Dwarf Warrior 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 800 sp. Golden pearl (90 gp). Chrysoberyl (90 gp). Amethyst (90 gp).


Social Check DCs


Arumawann Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. His golden hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Disciplined, Impeccable. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Arumawann Musgraben, Male Gnome Druid 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 20 (+5)18 (+4) 17 (+3)12 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Giant, Orc, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 48000 sp.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He is portly but not overly obese. His hair is brown and curly. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Flaws: Shy. Bonds: Military, Job, Adventurer, Enemies. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Chester, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp.


Social Check DCs

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