Thea Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a fancy red dress. She keeps her white hair in a pixie cut. Her gray eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Attractive, Immigrant, Religious. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. 2 Thunderstones.
Gennal Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy auburn hair. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Addict. Bonds: Military, Job. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Gilthur Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of magic on his torso. His black hair is long and unkept. His thin eyebrows rest above his beady violet eyes.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp.
Trey Beitz, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amethyst on his right hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich, Mentor. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Giselle Bradley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She usually wears her grey robe and has her club always slung over her shoulder. She has done her best to style her brown hair to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She acts crazy and hedonistic. She is used to getting what she wants. In part because she is a meticulous planner.
History: Giselle was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Someone believes her a fraud.
Ideals: Professionalism, Persistence. Flaws: Hedonist. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. 2 Holy water.
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