Gesrethe Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case, and a wedding ring on her right hand. She wears a colorful flower in her rusty crest. She wears a mask on her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: In love, Attractive, Rich. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
Elysande Southey, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears brown painted combat armor at almost all times. She is tall, broad shouldered and powerfully built. Her red hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Elysande and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Helja Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her rapier. Her skin is fair and her fingers are delicate and long. Her golden hair is cut short. Her hazel eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.
History: The child of northern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Helja was left her mother's suit of armor and trained in its use and care. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and wants to raise her children well
Ideals: Philantrophist. Flaws: Cynical. Bonds: Immigrant, Military. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Banded agate (15 gp).
Windy Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his pastel robe and has his warhammer always slung over his shoulder. He wears a colorful flower in his yellow fur. His copper eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Windy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Philantrophist, Logical, Gifted. Bonds: Attractive. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 50 gp. Freshwater pearl (4 gp). 1 Banded mail.
Qemuel Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His brown hair is heavily combed to the left. His silver eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Qemuel was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Flaws: Shy. Bonds: Rich, In love, Family, Criminal record, Religious. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
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Their contribution stands as a beacon of hope for all adventurers!
