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Advanced [show]


Bethrynna Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of morningstars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her red hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. While studying, she fell in love. They married and had a daughter. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, In love, Adventurer. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bethrynna Siannodel, Female Half-Elf Expert 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 cp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. With a patchy red beard and wild red hair. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he desires power and/or immortality

Ideals: Justice. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Norman Gyula, Male Human Barbarian 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Raam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Raam Pursuit, Male Tiefling Commoner 3
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)19 (+4)
Skills Insight +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Peridot (40 gp).


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears silk and lounges about seductively. His hair is black and very short. His eyes are likewise black.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up sai and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Military, Nature. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Qemuel Anarchy, Male Tiefling Adept 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Hadarai Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Selfish. Bonds: Family. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Hadarai Dalanthan, Male Half-Elf Rogue 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Rose (80 gp). Hematite (11 gp). Freshwater pearl (11 gp).


Social Check DCs

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