Naeris Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet armored body suit, with a simple yellow line shooting up and back down. His blonde hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: Eccentric and domineering, Naeris will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Rich. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Zircon (60 gp).
Charles Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a yellow costume with the symbols of strength on his torso. With a patchy blonde beard and wild blonde hair. His green eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Charles hails from a village terrorized by illithids. When Charles reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by illithids. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Philantrophist. Bonds: Enemies, Military, Family. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Right-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy pastel suit and is in decent physical shape. His cinnamon fur is thinning but still full. He has a dull look in his blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Disciplined, Gifted. Bonds: Attractive, Has a crush, Rich, Military. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Galinndan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean blue cloak covering his clean studded leather. His hair, while still mostly chestnut, has prominent grey streaks. He is baby faced.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Rich, Adventurer. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 cp.
Frouse Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Disciplined, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
