Verna Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" eastern woman, she wears white painted combat armor at almost all times. Her brown hair, when down, is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Verna took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. 1 Masterwork Common Melee.
Dimble Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is harsh and unforgiving.
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he's in love
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Radomir Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large white mantle and cape that has been intricately interwoven into his green robe. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is covered beneath a completely black helmet.
Personality: Radomir is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: To prove his worth to the world; and to be a barkeep again
Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 50 gp. Rose (20 gp).
Hoshû Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear white tank tops with violet pants. He is muscular with a powerful set of arms. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Draconic, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 40 gp.
Ahrim Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a green costume with the symbols of his god on his torso, and sports empty pouches on his belt. His blue hair is long and unkept. His eyes, though not visible through his cowl, are gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Disciplined, Professionalism. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 130 gp. Banded agate (13 gp).
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