Sarai Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Sporting a black mohawk this woman's hair draws a lot of attention. This green eyed northerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the north. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Philantrophist, Justice, Logical. Bonds: Immigrant, Rich. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp. 1 Banded mail.
Ea Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, brown shirt, and black tie. She is bristling with hidden weapons, mostly bastard swords and longswords. Her dark red hair is unkempt and raggedy. Her eyes are a pleasant silver.
Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Poor. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 19 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Iolite (80 gp). 1 Masterwork Common Melee.
Uraim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his longsword. He wears a deerstalker hat to cover his moderate length red hair. His eyes are blue and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 160 gp. Violet garnet (500 gp).
Solomon Marley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bellfounder. He has moderate length silver hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Solomon was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family, Debt. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Iolite (20 gp). 1 Masterwork Uncommon Weapon.
Zog Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a black suit, green shirt, and violet tie. He is an epitome of beauty. His red hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: Zog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: Born to a Ploughman, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
