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Advanced [show]


Gesrethe Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears green trousers with brown and tan striped suspenders. She wears various colorful collared shirts. Her white crest is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a minor phobia of water and hates getting wet.

History: Gesrethe lived on a farm with her mother, near the main road leading to a nearby town. Her mother was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic, Passionate, Impeccable. Flaws: Fearful. Bonds: Family. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Gesrethe Ebynichtomonis, Female Dragonborn Paladin 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Black opal (1000 gp). Eye agate (6 gp). 1 Minor magic item.


Social Check DCs


Nicor Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His silver hair is heavily combed to the right. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Sage, who enjoyed hunting, Nicor was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nicor took refuge in the large cave and found the beat up longsword and armor he uses now. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Nicor Rapture, Male Tiefling Cleric 3
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 80 pp. Obsidian (7 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Quarion Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a yellow collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His blonde hair is heavily combed to the right. His eyes are green.

Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Philantrophist. Flaws: Mundane. Bonds: Mentor, Criminal record. Occupation: Assassin

Voice: German accent

Attributes [hide]

Quarion Horineth, Male Half-Elf Rogue 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2

Possessions: 5000 cp. 1 Masterwork studded leather.


Social Check DCs


Beast Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She wears a colorful flower in her gray fur. Her eyes are copper and catlike.

Personality: She snorts whenever she laughs or is feeling confident. Beast is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised in a white middle class family as the only child. She dropped out of school to support her sick mother, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with her brother; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Beast Of Storm, Female Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Azurite (6 gp). Peridot (20 gp). White pearl (70 gp).


Social Check DCs


Griselda Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her red hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She is witty, but her monotone delivery comes off as unnerving She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Griselda Caerdonel, Female Half-Elf Warlock 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 10 pp.


Social Check DCs

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