Adran Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His hair is white, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of northern immigrants he idolized his mother. A freak accident while working with his Sage mother left him crippled. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He seems to be bored by most things.
Flaws: Mundane, Disease. Bonds: Attractive, Job, Immigrant. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Kite Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Guard. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His eyes, though not visible through his cowl, are copper.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kite was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Enemies, Religious, Mentor, Has a crush. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp. An abacus with copper, silver and gold markers (30 gp). 1 Holy water.
Spring Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel collared shirt and brown skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a card on it. Her white fur is still thick. Her eyes are a pleasant copper.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Spring is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her father raised her in a mountain cabin. Spring liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and balancing her hectic life and new healer responsibilities is difficult
Ideals: Disciplined. Flaws: Addict. Bonds: Family, Nature, Job. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Pink pearl (160 gp). Emerald (1300 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Colby, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has golden hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Juliana is combative with any and all who dare try her patience in the slightest.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She seems to be bored by most things; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Mentor, Enemies. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. Golden pearl (40 gp).
Flame Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. His yellow fur is greasy and uncared for. His eyes are likewise amber.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Flame was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 sp. 1 Half-Plate. 1 Half-Plate.
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