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Advanced [show]


Cloud Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy pastel pantaloons and a brown scarf, and she perpetually has her lance ready. She keeps her lavender fur in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Brewer, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.

Motivation: To reunite with her absent father.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Family, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Cloud Of Claws, Female Tabaxi Paladin 5
Medium (6'1") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uzza Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears skinny pants and wears a black and tan robe with the hood down. Her hair, while still mostly blue, has prominent grey streaks. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.

History: The child of a Beggar, who enjoyed hunting, Uzza was taken on many hunting expeditions. A gifted student she started as a Beggar, but she got bored and became a Assassin. She then took over the family business and is one of the better Assassin for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Persistence, Fighting. Flaws: Addict. Bonds: Nature, Job. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Uzza Entropy, Female Tiefling Ranger 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. 1 Simple lock.


Social Check DCs


Nurkara Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She very much looks the part of a Weaver. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Weaver job and began her own company from there.

Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.

Ideals: Gifted, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nurkara Lutgehr, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 280 gp. 1 Backpack.


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She carries a battered dagger and tarnished nunchaku as well. Her fur, while still mostly red, has prominent grey streaks. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Butcher, who enjoyed hunting, Three was taken on many hunting expeditions. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Three In the Storm, Female Tabaxi Sorcerer 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Sannl Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. She has black hair. Her fierce blue eyes like to dwell on things.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Sannl Rubyeye, Female Dwarf Fighter 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs

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