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Advanced [show]


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To be a Sellsword again; and sabotage a competitor

Ideals: Athletic, Impeccable, Logical. Bonds: Poor, Nature, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 9000 cp.


Social Check DCs


Osah Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is renowned for her bright green dresses and hats. She keeps her long purple hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: Osah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Animals are drawn to her, and she is able to talk to them.

History: Born in the east to a Adventurer, Osah learned a great deal about her father's area of expertise. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted from career to career and currently works as a Adventurer.

Motivation: Marry her brother to traveling adventurers; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Osah Idea, Female Tiefling Warlock 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Just what you see.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Crampernap Raulnor, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Jet (80 gp). Zircon (20 gp). Golden pearl (80 gp). 2 Antitoxin. 3 Holy water. 1 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Gifted. Flaws: Addict, Insomniac. Occupation: Performer

Voice: Raspy

Attributes [hide]

Gerald Deighton, Male Human Monk 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Burgell Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His brown hair is unkempt and raggedy. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a island tribe. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Burgell Cobblelob, Male Gnome Fighter 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 12 (+1)18 (+4)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp. 1 Disguise kit.


Social Check DCs

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