Drifting Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a pastel tunic with grey highlights, and long tan pants that bunch up around her shoes. Her beige fur, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Ploughman, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she has passion for adventuring and risk
Flaws: Shy, Disease. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Magnifying glass.
Robert Walcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a scythe on his belt. He has chestnut hair. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Caramip Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a club on her belt. She carries a battered shortbow and tarnished club as well. Her hair, while still mostly chestnut, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Jeweler, who enjoyed hunting, Caramip was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Persistence, Logical. Bonds: Attractive, Nature. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 160 pp.
Harvest In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, pastel cloak. His lavender fur is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Harvest was born on a far northern island where he grew up under the tutelage of his mother, an expert Junk Dealer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gildmak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red feathered hat and red clothes. His chestnut hair is lengthy and is close to two feet long. His ears are large.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.
History: The child of a Miner, who enjoyed hunting, Gildmak was taken on many hunting expeditions. Through the years after Gildmak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gildmak's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and further expansion of business
Ideals: Pacifist. Flaws: Ugly, Antagonistic, Secretive. Bonds: Nature, Job. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
