Reynard Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His hair is silver and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Persistence, Pacifist. Flaws: Addict. Bonds: Rich. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Lapis lazuli (10 gp). Deep green spinel (160 gp). Eye agate (10 gp). 1 Minor magic item.
Raam Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Assassin does. His dark red hair is matted, messy, and big. His white eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of drow once and for all.
History: Raam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Enemies, Poor. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Geoffrey Brent, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in grey turtlenecks beneath a brown coat with blue slacks. His silver hair is still thick. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a plains tribe. His childhood dream was to be a Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to be a merchant again
Flaws: Shy, Racist. Bonds: Attractive, Nature, Job. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. White pearl (60 gp).
Ronobe Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her hair is short and blue. Her eyes are red.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To prove her worth to the world.
Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Zephan Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a broad hat to hide his balding. His eyes are gold and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Zephan has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he is wracked by social anxiety
Ideals: Logical. Flaws: Shy, Disease, Insomniac. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!