Emeny Birkenhead, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her blonde hair is cut jaggedly and amateurishly. Her eyes are a pleasant gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Emeny was born in the west. At a young age she loved to build and create. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wishes to resurrect an old love; and her relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: In love, Family. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp. 1 Climber’s kit.
Boddynock Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Boddynock is combative with any and all who dare try his patience in the slightest.
History: Boddynock was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Freshwater pearl (7 gp). Blue quartz (7 gp).
Pirithin Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears red leather gloves, a red jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Job, Rich, Slave, Nature. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His brown fur is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Violet garnet (1100 gp). Smoky quartz (60 gp). Tiger eye turquoise (6 gp). Eye agate (6 gp). 1 Minor magic item.
Ethereal Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel deerstalker hat and pastel clothes. His lavender fur is greasy and uncared for. He has hazel eyes.
Personality: Ethereal is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and he has passion for adventuring and risk
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
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