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Advanced [show]


Hlin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing the road beaten gear of a warrior. Her auburn hair is lengthy. Her green eyes are slightly larger than normal.

Personality: A skeptical and narcissistic woman, Hlin's first love is herself. Her second love is also herself. She cannot resist a sob story and will often dote over anyone who has one.

History: Hlin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her first spouse was a Brewer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and to reunite with her absent mother

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Hlin Orcfoe, Female Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 20 (+5)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp. 1 Crowbar.


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His orange fur is knotted and matted. His amber eyes peer out from beneath his deerstalker pastel hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Ethereal grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and further expansion of business

Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Ethereal Grass, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 18 (+4)15 (+2)
Skills Athletics +4, Insight +6
Senses Passive Perception 14
Languages Common, Aquan, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6

Possessions: 360 gp.


Social Check DCs


Watson Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Watson grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Watson. After a long history of fighting, Watson and his spouse have recently divorced.

Motivation: Retire the richest man in the north; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Watson Underfoot, Male Halfling Warlock 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 50 gp. Pink pearl (50 gp).


Social Check DCs


Caramip Reese, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady gray eyes.

Personality: She can speak with the recently deceased. She is skeptical of what others tell her and is slow to trust.

History: Caramip lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: Regain custody of her daughter; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Caramip Reese, Female Gnome Commoner 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Immeral Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red hair. His green eyes lackadaisically let the world flow into them.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Extrovert. Bonds: Attractive, Rich, Military. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Immeral Koehlanna, Male Elf Bard 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs

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