Quick Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his orange fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.
History: Quick hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He was always very intelligent and has formed a secret society of specialists.
Motivation: To be a Sculptor again; and someone believes him a fraud
Ideals: Fighting. Flaws: Secretive. Bonds: Enemies, Criminal record, Job. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Aquamarine (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Az-Bror Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.
History: When he was but 7 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp. Black pearl (600 gp).
Kody Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy grey pantaloons and a blue scarf. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
Gynk Westbrook, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is well kept. Her ears are large.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.
History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Ploughman and found it very stressful. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Animal Trainer again.
Ideals: Fighting, Athletic. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp.
Conrad Sydney, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Immigrant, Mentor. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 1 Silk rope.
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