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NPC Generator

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Advanced [show]


Dain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Dain will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Athletic, Extrovert, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Dain Eversharp, Male Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Torgga Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with grey socks and a vest with buckled shoes. Her brown hair is heavily combed to the left. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Adventurer, Poor. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Torgga Ironfist, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 19 (+4)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 310 gp. Eye agate (14 gp). Tourmaline (160 gp). Iolite (70 gp).


Social Check DCs


Mastema Charity, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she very much looks the part of a Fletcher, and is pretty ugly. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are a pleasant black.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Mastema was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now owns her own business.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family.

Flaws: Ugly, Racist. Bonds: Job, Rich, Family. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Mastema Charity, Female Tiefling Paladin 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)15 (+2) 14 (+2)18 (+4)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 16000 cp.


Social Check DCs


Lone Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long black fur kept up in a rat tail. Her eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. She pushes her goals aggressively. She is also a coward if confronted.

History: A powerful brothel owner made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Mentor. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Lone Shore, Female Tabaxi Cleric 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: White pearl (70 gp).


Social Check DCs


Maynild Hale, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is lengthy. Her face is covered beneath a completely black helmet.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After months of barely getting by, Maynild managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She would like to get married and retire; and she feels that her past leaves her morally obligated to help

Ideals: Passionate, Gifted. Bonds: Criminal record, Rich, Has a crush. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Maynild Hale, Female Human Cleric 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp. Golden yellow topaz (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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