Bruz Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Servant. He carries a battered shield and tarnished club as well. He sports a long chestnut beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Bruz studied abroad. He helped his mother out around the business and became quite the natural. He has worked as a Servant like his mother before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 120 gp.
Anbera Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman dresses in collared shirts and wears a proper scarf over her head. Her moppish white hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast plains. She struck it rich when she found rare goods in large quantities. She has achieved small success as a Ploughman.
Motivation: She is not mentally stable, and does not behave rationally; and she is greedy
Flaws: Shy, Insane. Bonds: Rich, Nature, Job. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Ea Flight, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large black jacket. Her blue hair is singed and shortened. She has gold eyes and a black hat with a tan feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and she is wracked by social anxiety
Flaws: Ugly, Disease, Fearful. Bonds: Religious, Job, Adventurer. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. Chalcedony (30 gp). Sardonyx (30 gp). Deep green spinel (100 gp).
Robert Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He keeps his long chestnut hair kept up in a rat tail. His violet unseeing eyes seem to look past you.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can't help but pocket interesting objects he comes across
History: Robert lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Family, Military. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. Lapis lazuli (5 gp).
Azdûsh Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large brown tufts of hair around his ears. His green eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Bellfounder, who enjoyed hunting, Azdûsh was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Auran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
