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Advanced [show]


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Priest mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Adept 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Jet (110 gp).


Social Check DCs


Marbas Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He wears his brown hair down. His eyes are black.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Roofer business at a young age. A freak accident while working with his Mason mother left him crippled. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Marbas Suspicion, Male Tiefling Aristocrat 3
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Vondal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who tends to wear a grey poncho over his likewise colored trousers and shirt, he is not a threatening figure. He keeps his golden hair in a flapper bob. His blue eyes peer out from beneath his deerstalker grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Vondal was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Secretive. Bonds: Religious, Military, Slave. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Vondal Foamtankard, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp. Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Masterwork Musical instrument.


Social Check DCs


Fargas Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His hair is auburn and very short. He has blue eyes and a white hat with a black feather.

Personality: Overbrimming with self-confidence, Fargas isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Ruler, Fargas learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to be a mayor again

Ideals: Impeccable, Justice. Bonds: Attractive, Adventurer, Job. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Fargas Brightmoon, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. His hair is always cut to a buzz. He has violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Courier, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive. Bonds: Nature, Rich, Adventurer. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Godfrey Weld, Male Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs

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