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Advanced [show]


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly falchions and quarterstaffs. His purple hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Merihim Tragedy, Male Tiefling Expert 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)11 (+0) 15 (+2)17 (+3)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Amber (140 gp). 1 Banded mail.


Social Check DCs


Corkitron Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail, and he perpetually has his ceremonial dagger ready. His chestnut hair, when down, is lengthy. His violet unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Corkitron has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Disease, Ugly. Bonds: Religious. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Corkitron Wildheart, Male Halfling Rogue 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp. Tourmaline (130 gp). 1 Climber’s kit.


Social Check DCs


Kite Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears brown trousers with white and grey striped suspenders. She wears various colorful collared shirts. Her fur is lavender and curly. Her copper unseeing eyes seem to look past you.

Personality: She likes to make people angry or surprised. She is lazy, self-centered, vain, and jealous.

History: The child of a Tailor, who enjoyed hunting, Kite was taken on many hunting expeditions. Kite was born on a far southern forest where she grew up under the tutelage of her father, an expert Farmer. After a long history of fighting, Kite and her spouse have recently divorced.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants her loneliness to end

Flaws: Disease, Antagonistic, Selfish. Bonds: Nature, Immigrant. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Kite Peak, Female Tabaxi Warrior 4
Medium (4'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)17 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item.


Social Check DCs


Tippletoe Welber, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a tan and brown handkerchief worn on her left side. Her long brown hair is drawn into a two foot long braid. Her hazel unseeing eyes seem to look past you.

Personality: She likes to make people angry or surprised. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the north to a Roofer, Tippletoe learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted from career to career and currently works as a Roofer.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly, Disease, Antagonistic. Bonds: Family, Job. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Tippletoe Welber, Female Gnome Adept 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Attractive, Nature, Family. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Gerald Langdon, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs

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