Jarsali Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large yellow mantle and cape that has been intricately interwoven into her white robe. She carries with her a set of pickaxes on her belt, each one with a amethyst on the hilt. Her hair is cut close to her head. She wears an eyepatch.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is frequently practicing swordplay.
History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Layabout, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Black star sapphire (800 gp). Moonstone (50 gp). Coral (60 gp). 1 Minor magic item.
Yebe Welber, Female Gnome [Permalink]
Personal [hide]
Description: A 3'3" southern woman, she wears a tan vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is matted, messy, and big. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born the only child of a wealthy merchant. Like her father and her brother before her, after school she went straight into learning to become a Guard. She then took over the family business and is one of the better Guard for hire.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp.
Bathin Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green costume with the symbols of strength on his torso. His blue hair is unkempt and raggedy. He has silver eyes and a green hat with a yellow feather.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Quillathe Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears an entirely violet suit with blue socks and a vest with buckled shoes. She wears a wide-brimmed hat to hide her balding. Her violet eyes peer out from beneath her wide-brimmed violet hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Adventurer.
Motivation: She is greedy; and wants to open a new tavern
Ideals: Athletic, Joker, Persistence. Bonds: Rich, Job. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Chalcedony (70 gp). 1 Masterwork Common Melee.
Margery Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she likes to wear ponchos typically of a light yellow in addition to tight pants. She has a very tight haircut. Her gray eyes lackadaisically let the world flow into them.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Margery took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and her religion dominates her actions
Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Religious, Nature. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 gp.
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