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Advanced [show]


Hugh Axton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. He has no hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant, Nature. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Hugh Axton, Male Human Aristocrat 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His hair is chestnut, silky, and of moderate length. He has violet eyes and a white hat with a grey feather.

Personality: Stannor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 17th year, his parents were killed by a drow raid, leaving Stannor alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Impeccable, Artistic. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Stannor Tealeaf, Male Halfling Barbarian 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Fortune-teller in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Ernest Tindall, Male Human Adept 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp.


Social Check DCs


Don Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His hair is long and golden with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His fierce blue eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Military. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Don Oakley, Male Human Rogue 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'9" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair has been sun bleached extensively. Her eyes are green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She got into the Shepherd business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and expand her business

Flaws: Antagonistic, PTSD. Bonds: Military, Job, Enemies. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Anne Mancilla, Female Half-Elf Fighter 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Moss agate (10 gp). Violet garnet (200 gp). Blue quartz (10 gp). Alexandrite (200 gp).


Social Check DCs

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