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Silent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is gray and curly. His eyes are hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. Through the years after Silent was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Silent's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Silent Peak, Male Tabaxi Adept 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10000 cp.


Social Check DCs


Shifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his brown robe and has his mace always slung over his shoulder. His whole body is exceptionally muscular. He sports a flattop fur cut. His eyes are likewise hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shifting took refuge in the old dungeon and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Optimist. Bonds: Immigrant, Job, Poor, Nature. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Shifting Mist, Male Tabaxi Druid 3
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shaena Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears just a white suit. She has a slight overbite and is overall scrawny. She has no hair. Her eyes are amber and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Shaena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shaena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Shaena and her spouse have recently divorced.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Selfish, Antagonistic. Bonds: Criminal record. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Shaena Whispermouse, Female Halfling Warrior 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Modean Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Bellfounder, who enjoyed hunting, Modean was taken on many hunting expeditions. Modean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Modean Abstract, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 10 (+0)19 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc, Celestial, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs


Quillathe Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a Stetson hat to hide her balding. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in a small mountains village. After coming to the age of reason, Quillathe took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army; and she's in love

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Poor, Nature, Military. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Quillathe Wasanthi, Female Elf Rogue 2
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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