Claira Goltorah, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Halfling culture. She does not believe in violence as a means to an end. She is a dedicated Courier but believes her peers are too gung-ho.
History: Born in the south her family was never financially stable. Her family was turned out during the war. She and her family wandered south to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Pacifist. Flaws: Racist, PTSD. Bonds: Immigrant, Poor. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Dariff Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears professional attire and is in decent physical shape. She has slicked back brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can't help but pocket interesting objects she comes across
History: Born to a Mason, her mother struggled to pay the bills. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 3 years later her spouse died after the birth of her son. Heartbroken, Dariff never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Secretive. Bonds: Attractive, Poor, Criminal record, In love. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp. Red spinel (70 gp). 1 Masterwork Common Ranged Weapon.
Beleth Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her purple hair is kept up in a ponytail inside a feathered hat. Her gold eyes dart from person to person.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a small toy that she constantly fidgets with.
History: When she was but 3 years old her parents immigrated from the north. Beleth was born on a far northern island where she grew up under the tutelage of her mother, an expert Spy. She's since become an addict/alcoholic.
Motivation: She has decided she is irredeemable; and a deep hatred of illithids
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp. 1 Masterwork Common Melee.
Chay Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears red trousers with tan and black striped suspenders. He wears various colorful collared shirts. He is physically well-built. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has never given up on his music dream.
Motivation: To prove his worth to the world; and half-orc compassion
Ideals: Artistic, Entrepeneur, Gifted. Flaws: Racist, Impulsive. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp.
Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a monstrous two handed axe. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Joker, Gifted. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
