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NPC Generator

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Advanced [show]


Lezre Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tight fitting clothing which further accentuates her frame. She wears her blonde hair up. Her eyes are a pleasant brown.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her job bores her to no end. She has decided to make it more interesting.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Navigator and was forced into it by her family; and she's looking for her big break

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Nature, Family. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lezre Remington, Female Half-Orc Warlock 1
Medium (4'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 60 gp.


Social Check DCs


Nemeia Fear, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears rags and sports a simple walking cane. She wears a colorful flower in her dark red hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Nemeia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Nemeia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Nemeia was born on a far western mountains where she grew up under the tutelage of her mother, an expert Mayor. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Mayor and was forced into it by her family; and nothing but the best is good enough for her

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Attractive, Mentor, Immigrant. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Nemeia Fear, Female Tiefling Cleric 2
Medium (4'10") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 160 gp.


Social Check DCs


Beatrice Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a violet suit, yellow shirt, and brown tie. She has dyed her greying brown hair a little too much giving a sharp brown color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.

History: Beatrice was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: She is not mentally stable, and does not behave rationally; and an old rival family wants her found

Flaws: Insane, Shy, Addict. Bonds: Immigrant, Family. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Beatrice Goltorah, Female Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Shedinn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His crest is copper and very short. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Shedinn embodies much of what other species detest in the Dragonborns. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Shedinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shedinn's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shedinn Yarjerit, Male Dragonborn Paladin 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp.


Social Check DCs


Grai Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple black robe with brown stripes complete with hood. Her white hair is well kept. Her ears are large.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Grai was born the youngest of three triplets. Grai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Grai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son.

Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Family, Criminal record. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Grai Northcott, Female Half-Orc Fighter 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs

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