Fonkin Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His long golden hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.
History: Fonkin hails from a village terrorized by drow. He was an apprentice working in his father's forge. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Logical. Flaws: Sensitive. Bonds: Enemies, Job. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Trym Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his grey robe and has his kukri always slung over his shoulder. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Slave Trader.
Motivation: Find a way to reverse the transformation of his brother; and further expansion of business
Ideals: Philantrophist, Persistence. Bonds: Military, Job, Family. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Bloodstone (70 gp).
Engong Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of the four houses of cards around her neck, and a hand crossbow on her belt. She keeps her long golden hair kept up in a rat tail. Her eyes are blue and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She feeds upon the attention of others.
History: She was born in the west. Engong was born on a far western forest where she grew up under the tutelage of her mother, an expert Engraver. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love.
Ideals: Fighting, Joker. Bonds: Immigrant, Attractive, Has a crush. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Ekemon Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His purple hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady black eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ekemon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ekemon. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and a rival would like him out of the picture
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. He has a very tight haircut. His eyes are hazel and beady.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Rurik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rurik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 60 gp. 1 Chain shirt.
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