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Advanced [show]


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting white shirt and pants. His white hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of western immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Curran and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: In love, Immigrant, Slave, Military. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Curran Sunmeadow, Male Halfling Druid 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Cora Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has a moderate pudge and is not very fit. Her silver hair is slicked back into a classic pompadour. Her fierce violet eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of western immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cora took refuge in the large cave and found the beat up spear and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To protect her home; and she's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Nature. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Cora Silvereyes, Female Halfling Cleric 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Loopmottin Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Druid school at a young age so that she could practice her psionic talents. She left for the west, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Loopmottin Daergel, Female Gnome Druid 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Cora Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. She wears her golden hair down. She tend to wears goggles to shield her eyes.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it.

Flaws: Impulsive. Bonds: Attractive, Immigrant, Slave, Rich. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Cora Bigheart, Female Halfling Warlock 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp. Sardonyx (70 gp).


Social Check DCs


Faral Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She wears just a blue suit. She has done her best to style her blonde hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She loves telling others what to do and how they should feel about things. She is a ruthless business woman, a trait she acquired from her mother.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable.

Ideals: Opinionated, Entrepeneur, Artistic. Bonds: Criminal record. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Faral Wasanthi, Female Elf Aristocrat 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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