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NPC Generator

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Advanced [show]


Gimgen Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears bulky grey painted plate armor. His silver hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. He worked as a nervous Unemployed and found it very stressful. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Gimgen Stoutale, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His brown hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Religious. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Watson Whispermouse, Male Halfling Bard 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 70 gp. Star rose quartz (30 gp).


Social Check DCs


Matilda Van Es, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. Her white hair is braided into rings. Her hazel eyes peer out from beneath her feathered grey hat.

Personality: A deeply religious woman she believes everything happens for a reason. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Matilda was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and a rival would like her out of the picture

Flaws: Insane. Bonds: Religious, Criminal record, Poor, Adventurer. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Matilda Van Es, Female Human Aristocrat 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. 4 Thunderstones.


Social Check DCs


Akra Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting black shirt and pants. She keeps her copper crest in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Flaws: Insomniac, Greedy, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Akra Akambherylliax, Female Dragonborn Monk 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of death on his torso. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Beloril grew up listening to his father's many stories. Beloril abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Wants his loneliness to end; and he has a crush on the local healer

Ideals: Joker. Bonds: Rich, Adventurer, Has a crush. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Beloril Bigtoe, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs

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