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NPC Generator

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Advanced [show]


Jezebeth Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she prefers to wear black pants and tee shirts. Her silver hair is kept up in a ponytail inside a small hat. She has a tattooed face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with singing.

History: Born in the east to a Laborer, Jezebeth learned a great deal about her mother's area of expertise. Her childhood dream was to be a Gardener, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Artistic. Flaws: Sensitive, Insane. Bonds: Job, Guardian. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Jezebeth Ennui, Female Tiefling Barbarian 1
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 18 (+4)18 (+4)
Skills Acrobatics +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +6

Possessions: 80 gp.


Social Check DCs


Ahlyssa Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'9" and is typically in her Healer uniform. Her right hand appears badly burned and disfigured. Her auburn hair is thinning but still full. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Healer for hire.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Shy, Forgetful. Bonds: Job, Criminal record. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Ahlyssa Ray, Female Half-Elf Monk 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp. Solid gold idol (200 gp). 3 Alchemist’s fire.


Social Check DCs


Cloud Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, but even with her fine clothing she looks run-down. Her red fur is smooth and relatively long. Her copper eyes peer out from beneath her Stetson pastel hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is obsessed with finding treasure.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Crown-heir arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She became a Crown-heir soon after.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Athletic, Impeccable. Bonds: Job, Adventurer, Rich. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Cloud Mist, Female Tabaxi Wizard 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Spice Merchant, Adrik learned a great deal about his father's area of expertise. After coming to the age of reason, Adrik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: Wants to raise his children well; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Joker, Gifted. Bonds: Attractive, Job, Family. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Adrik Steelfist, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 230 gp.


Social Check DCs


Drenna Morton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light white in addition to tight pants. Her hair is always cut to a buzz. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of orcs once and for all.

History: Born to a Bather, her mother struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Enemies, Poor, Adventurer. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Drenna Morton, Female Half-Orc Warrior 2
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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