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NPC Generator

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Advanced [show]


Borun Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears white trousers with green and white striped suspenders. He wears various colorful collared shirts. He has a white handlebar mustache and slicked back white hair. He has a dull look in his green eyes.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of goblins once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Borun took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Borun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to work out more often; and many goblins want him driven away

Ideals: Gifted, Athletic. Flaws: Shy, Mundane. Bonds: Enemies. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Borun Sunmeadow, Male Halfling Commoner 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Arannis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Arannis Iathrana, Male Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Fire opal (500 gp). Rich purple corundum (500 gp). Blue sapphire (500 gp).


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears grey leather gloves, a grey jacket, and tight pants. He has a hunchback. His red hair is smooth and relatively long. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast island. After coming to the age of reason, Orsik took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Orsik Battlehammer, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a blue coat with green slacks. He carries a battered morningstar and tarnished trident as well. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Religious, Mentor. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1000 cp. Jade (70 gp).


Social Check DCs


Thorin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a colorful flower in his red hair. He has a dull look in his hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Thorin Goldfinder, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 gp. Pink pearl (100 gp). Moonstone (30 gp).


Social Check DCs

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