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Advanced [show]


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown costume with the symbols of his god on his torso, and is pretty ugly. His beige fur is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Spice Merchant profession.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Job, Guardian. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Cloud In the Storm, Male Tabaxi Warrior 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Adelard Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He carries a battered club and tarnished nunchaku as well. His hair is short and silver. His green eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Military, Mentor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Anderton, Male Human Druid 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 pp.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her warhammer always slung over her shoulder. She has chestnut hair. Her eyes are likewise amber.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She never wears the same outfit twice, unless she absolutely has to.

History: Gurdis was born in the east. At a young age she loved to build and create. A gifted student she started as a Unemployed, but she got bored and became a Beggar. She's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and she's looking for her big break

Ideals: Joker, Artistic, Persistence. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Zunn Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his white hair up. His eyes, though not visible through his cowl, are amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small desert village. Zunn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Nature, In love. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Zunn Hayley, Male Half-Orc Aristocrat 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp. Red garnet (130 gp).


Social Check DCs


Three Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her fur is short and black. Her copper eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. Three enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. Three was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stylist. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Mentor, Immigrant. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Three Of Stars, Female Tabaxi Expert 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 190 gp.


Social Check DCs

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