Tippletoe Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She wears a well pressed and immaculate suit (or dress). She has a long chestnut ponytail with little hanging trinkets. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Tippletoe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 8 years old her parents immigrated from the south. She was taken from her home at a very young age. She left for the south, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant, Slave. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Baggi Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She sports black clothing, slightly heavier than average wear. Her golden hair is well kept. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to make almost anything out of random pieces of junk.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Baggi took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp.
Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He wears his red crest down. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Dwarven culture. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Knight again.
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp. 1 Masterwork Common Melee.
Bryseis Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. She wears a colorful flower in her chestnut hair. Her white eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She'd like to take her coworkers down a peg; and retire the richest woman in the west
Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Nature. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Darkwood Buckler.
Orryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a tan tunic with red highlights, and long black pants that bunch up around his shoes. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.
Personality: Orryn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Mayor, who enjoyed hunting, Orryn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orryn took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Nature, Adventurer, Military. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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