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NPC Generator

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Advanced [show]


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her grey robe and has her morningstar always slung over her shoulder. Her golden hair is smooth and relatively long. She has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up morningstar and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 320 gp.


Social Check DCs


Arara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. Her white hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Arara lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and her relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Rich, Immigrant, Adventurer, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Arara Arnuanna, Female Elf Bard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Azurite (4 gp).


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern woman wears brown painted combat armor at almost all times. Her black hair is knotted and matted. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Alice was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by brigands. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: To protect her home.

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Guardian. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Alice Law, Female Human Rogue 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 18 (+4)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 14
Languages Common, Sylvan, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly axes and halberds. He has no hair. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to loving parents in a slum to the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Bhevek Jamjar, Male Halfling Ranger 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp. Tiger eye turquoise (12 gp).


Social Check DCs


Cloak Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears pastel cloth garments or leather armor. He has moderate length beige fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sailor like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Poor, Job, Military. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Cloak Treat, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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