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Advanced [show]


Frederick Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His white hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Cartwright, Frederick learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Depressed, Insane. Bonds: Rich, Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Selevarun, Male Half-Elf Warrior 3
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Athletics +4, History +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed southerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Adventurer, Criminal record. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Richard Flows, Male Half-Elf Warlock 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills History +4, Stealth +2
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 130 gp.


Social Check DCs


Thoradin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His hair is short and blonde. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Logical, Fighting. Flaws: Ugly, Addict. Bonds: Poor, In love. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Thoradin Ungart, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Cloth of gold vestments (80 gp).


Social Check DCs


Vonana Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, grey cloak. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.

History: When she was but 8 years old her parents immigrated from the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has recently gotten a pet goose that steals things from people.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Bonds: Poor, Attractive, Enemies, Criminal record, Immigrant, Nature. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Vonana Graybeard, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)15 (+2) 17 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has dyed her greying white fur a little too much giving a sharp white color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sun hails from a village terrorized by orcs. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes her a fraud.

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Sun Plume, Female Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 8000 cp. 1 Healer’s kit.


Social Check DCs

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