Hubert Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin green vertical stripes and brown pants. He has a slight overbite and is overall scrawny. His auburn hair is singed and shortened. His eyes are a pleasant gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Money/treasure; and a strong sense of loyalty to half-elven people
Flaws: Ugly, Terse, Racist. Bonds: Rich, Criminal record. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 20 gp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his long silver hair kept up in a rat tail. His eyes are likewise brown.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Bounty Hunter in town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, his parents were killed by a illithids raid, leaving Beloril alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Wants to open a new tavern; and to be a scribe again
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Pink pearl (40 gp). 1 Disguise kit.
Antinua Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a fine chain shirt which she covers with violet colored cloaks and clothing. She has styled her auburn hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She invites people to come help in her community garden.
History: Antinua was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Carpenter job and began her own company from there.
Motivation: Sabotage a competitor; and to be a miner again
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp.
Reddlepop Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on her right hand. Her black hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Reddlepop never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To get a good night's sleep; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Artistic. Flaws: Insomniac. Bonds: In love, Religious. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Aura Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of strength on her torso. She wears her yellow fur up. She wears a mask on her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. Aura liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels kind of lost in life; and meet up once more with her childhood friend
Flaws: Shy, Selfish, Antagonistic, Depressed. Bonds: Nature. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp. Silver ewer (40 gp). Solid gold idol (300 gp).
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