Breena Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tan leather gloves, a tan jacket, and tight pants. She keeps her black hair in a flapper bob. Her blue eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Breena studied abroad. A few years later when the north was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 2 years.
Motivation: To end her boredom; and to be a carpenter again
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 cp.
Antrara Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears professional attire. She is physically well-built. She wears a colorful flower in her bronze crest. Her eyes are red and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: From birth she was tutored by a cruel and relentless mentor. Antrara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antrara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Junk Dealer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Fivin Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear violet clothing when he does not wear armor. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Fivin was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fivin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fivin. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He desires power and/or immortality; and he's looking for his big break
Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Iolite (80 gp).
Vorka Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female dresses well, typically a more casual-formal manner. She is tall, broad shouldered and powerfully built. With bright golden hair. Her blue eyes peer out from beneath her feathered white hat.
Personality: She loves telling others what to do and how they should feel about things. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her father and her sister before her, after school she went straight into learning to become a Interpreter. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult.
Ideals: Opinionated, Justice. Bonds: Attractive, Military, Job. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
Enna Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this woman prefers to wear violet clothing when she does not wear armor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has blue eyes and a violet hat with a white feather.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Map Maker, Enna learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To be a Dyer again; and she's in love
Ideals: Justice. Bonds: Job, Adventurer, Has a crush. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp.
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