Oloric Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are hazel and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is a bit of a kleptomaniac; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Immigrant, Rich, Criminal record. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Nazû Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Scribe does. His blonde hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Logical, Gifted. Bonds: Job, Enemies. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Light wooden shield.
Farideh Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She wears a top hat to cover her moderate length scarlet crest. Her red eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born the only child of a wealthy merchant. Farideh liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and she is greedy
Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Nature, Rich. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp.
Avelina Livingstone, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a brown collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her violet eyes are passionate and lively.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.
History: Avelina was born in the north. At a young age she loved to build and create. One day when Avelina was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Avelina was heart-stricken from the event, and her mother started working long hours to provde for them. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her sister
Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Poor, Family. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Marbas Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green deerstalker hat and green clothes. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Marbas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Marbas's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted. Flaws: Antagonistic, Shy, Mundane. Bonds: Religious. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (130 gp).
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