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Advanced [show]


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Expand his business; and to unite with his sister

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Family, Job. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Southey, Male Human Monk 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 60 gp. Deep green spinel (80 gp).


Social Check DCs


Gomory Silence, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'5" southern woman, she is typically in her Barrister uniform. Her blue hair, when down, is lengthy. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Barrister.

Motivation: Further expansion of business; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Gomory Silence, Female Tiefling Ranger 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Golden pearl (110 gp).


Social Check DCs


Nurkara Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. She wears her chestnut hair down. Her eyes are a pleasant gray.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Nurkara was born in the east. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Nurkara Trollbleeder, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Terran, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 300 sp. 4 Antitoxin.


Social Check DCs


Nykkan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long green pants that bunch up around his shoes, and he perpetually has his monstrous two handed axe ready. He keeps his copper crest in a pixie cut. His red eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 10 years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Artistic. Flaws: Fearful, Antagonistic. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Nykkan Turnuroth, Male Dragonborn Fighter 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Qemuel Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly lances and rapiers. He sports a flattop hair cut. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Qemuel Vigil, Male Tiefling Barbarian 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (6 gp). Jade (90 gp).


Social Check DCs

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