Thiala Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. Her blonde hair is slicked back into a classic pompadour. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic woman, Thiala's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised by priests from a young age. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Religious, Mentor. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
Harvest Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a yellow scarf, and she perpetually has her sword ready. Her fur is cinnamon and very short. Her copper eyes are slightly larger than normal.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She is a Slaad in disguise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants to meet her childhood hero
Ideals: Fighting, Philantrophist. Flaws: Greedy. Bonds: Adventurer, Criminal record. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 2000 cp. 1 Masterwork Artisan’s tools.
Siffress Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her black hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Stoic and calm, she prefers to meditate than take action. She uses divination through singing.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted, Entrepeneur, Philantrophist. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kairon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His blue hair is slicked back into a classic pompadour. He has gleaming, smiling black eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Kairon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kairon's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Persistence, Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp.
Pelt Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe, and he perpetually has his ceremonial dagger ready. His beige fur is singed and shortened. His eyes are green and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Silver pearl (90 gp). Red garnet (90 gp).
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