Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and white handkerchief worn on his left side. He keeps his long auburn hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: He is a Lycanthrope in disguise. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Terse. Bonds: Adventurer, Family, Religious. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 210 gp. Chrysoberyl (70 gp). 1 Half-Plate.
Moon Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His fur is greying and his face has many wrinkles. His amber eyes peer out from beneath his top pastel hat.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He is a Doppelganger in disguise. Moon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Star rose quartz (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orla Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her golden hair is knotted and matted. Her blue eyes are passionate and lively.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. When Orla reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Ideals: Philantrophist, Justice. Bonds: Job, Military, Adventurer. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Nella Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is well kept. She wears a mask on her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.
History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Joker. Flaws: Hedonist. Bonds: Rich. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
Possessions: 120 gp.
Mishann Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a black and grey robe with the hood down. Her bronze crest is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a slaver, Mishann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Family, Mentor. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
