Euphemia Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She is generally well dressed albeit a few years behind the times, and her gloved hand is found clutching a club. Her hair is golden and curly. Her gray eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Hunter, her mother struggled to pay the bills. She has had some formal singing training, and achieved minor success. She has achieved small success as a Slave Trader.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red-brown spinel (50 gp).
Roywyn Timbers, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is well dressed, constantly wearing a blue suit, yellow shirt, and black tie. Her white hair is lengthy and is close to two feet long. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, Religious, Mentor. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp. Brown-green garnet (50 gp). 1 Good lock.
Adrie Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a worn and beaten armor. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Adrie was born in the west. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Persistence. Bonds: Has a crush, Adventurer, Slave. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, he is not a threatening figure. His hair is brown, silky, and of moderate length. His hazel eyes dart from person to person.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born in the south to a Butcher, Kelter learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Kelter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many goblins want him driven away; and sabotage a competitor
Flaws: Racist, Disease. Bonds: Attractive, Job, Enemies. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp. Brass mug with jade inlays (300 gp). 1 Darkwood Buckler.
Elizabeth Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a violet cloak and cross-gartered black stockings. Her golden hair is cut short. Her brown eyes dart from person to person.
Personality: Elizabeth is depressed about a lot of things. She tends to be a nihilist. She is a great chef.
History: She got into the Hunter business at a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Hunter and was forced into it by her family; and to be a locksmith again
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Job, Family. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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