Leaf Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He is muscular with a powerful set of arms. His brown fur is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Aggressive, abrasive, and angry, Leaf embodies much of what other species detest in the Tabaxis. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 5 years old his parents immigrated from the east. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy white suit. He has a brown handlebar mustache and slicked back brown hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Criminal record, Immigrant, Adventurer, Slave. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Serpent Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her cinnamon fur down. Her hazel eyes peer out from beneath her Stetson pastel hat.
Personality: She is extraordinarily eccentric. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Map Maker arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and marry her sister to traveling adventurers
Ideals: Athletic. Flaws: Insane. Bonds: Family, Rich, Mentor. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Solid gold idol (200 gp). 2 Smokesticks.
Helen Jacobs, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her auburn hair is wavy and long. She has hazel eyes and a brown hat with a green feather.
Personality: Prone to second guessing herself, she comes off as nervous. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She left for the east, certain she would find work there.
Motivation: To be a Apothecary again.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 cp. Banded agate (10 gp).
Beloril Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown Stetson hat and brown clothes, he is not a threatening figure. His silver hair is unkempt and raggedy. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.
History: He got into the Carpenter business at a young age. When Beloril reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Performer again; and expand his business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Military. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Black velvet mask with numerous citrines (130 gp). 1 Masterwork Light wooden shield.
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