Mûglûk Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is braided into rings. His amber eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Actor soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Bonds: Rich, Job, Slave. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp. 1 Masterwork manacles.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He keeps his long auburn hair kept up in a rat tail. His eyes are amber and catlike.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels kind of lost in life; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Racist, Selfish, Depressed. Bonds: Attractive, Criminal record, Adventurer. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Heavy steel shield.
Sapply Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sapply is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He struck the Jeweler job and began his own company from there.
Motivation: To be a Dyer again; and he is unsatisfied with his job
Ideals: Justice. Flaws: Greedy. Bonds: Poor, Attractive, Job. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. Rock crystal (40 gp). Banded agate (5 gp). Smoky quartz (40 gp).
Vani Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: She was always a brilliant, if unscrupulous mind. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vani fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp. Star rose quartz (80 gp).
Anverth Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is matted, messy, and big. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Masterwork Common Melee.
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